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Once Human Beginner's Guide: Everything You Need to Know Before You Start

📌 Executive Summary & Key Takeaways

A complete onboarding guide for new Once Human players: choosing a scenario, early priorities, base placement, Deviations, and the mistakes to avoid in your first week.

Pick the Right Scenario First

Your first big decision is scenario choice. Manibus (PvE) is the recommended start: no player-versus-player pressure, a full story arc, and every core system introduced at a sane pace. Save PvP scenarios like Evolution’s Call for your second season, once you understand gear progression.

Your First Hours: Priorities in Order

  1. Follow the main quest until you unlock your Territory Terminal — this is your base and respawn anchor.
  2. Place your base near water and ore. Dayton Wetlands starters should settle close to a river with tin and copper nodes in walking distance.
  3. Unlock Memetics early. Memetics is the tech tree; points come from leveling and chests. Prioritize the Furnace, Supply Workbench, and Gear Workbench lines.
  4. Do Securement Silo Alpha at level 10-ish. It teaches boss mechanics and drops your first meaningful gear.

Understand the Seasonal Structure

Once Human runs on seasonal scenarios split into phases. Each phase unlocks new zones, higher-tier gear, and new objectives. At season end, most progress resets, but key items transfer to Eternaland, your persistent hub. Don’t hoard — spend materials during the season.

Deviations: Catch Them Early

Deviations are collectible anomalies that fight beside you (Combat) or automate your base (Territory). Early must-haves:

  • Festering Gel — reliable early combat DPS, found in Silo Alpha.
  • Nutcracker — automates logging for your base.
  • Growshroom — accelerates crops.

Keep their mood high with the right containment conditions (music, lighting) or their performance drops.

Five Mistakes to Avoid

  1. Building a giant base before Phase 2 — you will want to relocate.
  2. Ignoring Sanity: low sanity caps your HP. Cook real meals.
  3. Spending Starchrom on random blueprints — save for a weapon you’ve researched.
  4. Skipping water/food buffs before boss fights.
  5. Soloing Prime Wars — they’re tuned for groups; join a Warband or open-world squad.

What to Aim for by End of Week One

A stable base with power, a full set of crafted armor for your level bracket, two or three combat Deviations, Silo Alpha through Bravo cleared, and a weapon archetype you enjoy. From there, the mid-game loop of Silos, blueprints, and build-crafting opens up.

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