WEAPON DATABASE
Once Human Weapon Database
Source-backed weapon stats, special effects, and acquisition notes.
AA12
A standard shotgun platform with no additional weapon feature listed in the current item entry.
AA12 - Corrosion
Each shotgun pellet has a 12% chance to trigger Power Surge. Hitting enemies with Power Surge grants +5% Crit Rate for 6s (max 6 stacks).
ACS12 - Corrosion
Corrosion is a Power Surge shotgun. Its pellet hits can trigger Power Surge without applying the normal status to non-Meta-Human targets, while its special interaction allows Power Surge to critically hit. Power Surge damage gains an additional 15% factor.
ACS12 - Netherworld
When all bullets from the weapon hit, there is a 50% chance to trigger Fast Gunner. After triggering 2 instances of Fast Gunner, the next 1 shot(s) will be enhanced. Enhanced shots consume an additional 1 bullet(s) and fire an extra 5 projectile(s). After reloading when the magazine is empty, the first 12 bullets will have Attack +20%.
ACS12 - Pyroclasm Starter
On hit, 27% chance to apply Burn to the target. On hit, 20% chance to generate Deviant Particles nearby (picking them up enters Charging state, lasting 60 seconds). When reloading, consumes all Charges and replaces ammunition with Dragon's Breath rounds: Deals Blaze Elemental Status DMG equal to 95% of Attack (Burn DMG bonus applies). Blaze DMG +20%, gains additional increase when consuming Charges, +8% per stack, stackable up to 4 stacks until next reload.
AKM
A standard assault rifle platform with no additional weapon feature listed in the current item entry.
AUG
A standard assault rifle platform with no additional weapon feature listed in the current item entry.
AUG - Electron Cloud
When hitting with a weapon, there is a 30% chance to apply Power Surge to the target. The first weapon hit after reloading creates an electromagnetic status zone with a radius of 4 centered on the target (max 1 at a time), lasting 7. Cooldown: 3. When triggering Power Surge on a unit within the zone, 1 electric orb is generated, moving in a random direction within the zone. When an electric orb hits an obstacle or an enemy, it bounces, with a single orb bouncing up to 10 times. If it hits an enemy unit, it also deals Status DMG of 80% Psi Intensity . Shock DMG +30%.
AWM
A standard assault rifle platform with no additional weapon feature listed in the current item entry.
AWS.338 - Bingo
Hits apply Bull's Eye mark to targets for 12s. Marked targets take +30% Vulnerability Damage from all weapon attacks.
AWS.338 - Black Panther
After aiming for 2, trigger Fortress Warfare, cooldown 10. Attack increases with aiming time, up to +40%. Upon triggering Fortress Warfare, gain 3 stack(s) of Brutal Mayhem with Weakspot DMG +25%. Each shot reduces the effect by 1 layer(s).
AWS.338 - Bullseye
When hitting a Weakspot with a weapon, there is a 70% chance to apply The Bull's Eye to the target. After switching weapons, the first weapon hit will apply The Bull's Eye to the target. After hitting a non-Meta-Human unit with a weapon, Weakspot DMG +25% for 10 seconds, stacking up to 4 stacks. Switching weapons removes half the stacks. After defeating a non-Meta-Human unit with a Weakspot shot, Attack +15% for 20 seconds.
BAR
A standard assault rifle platform with no additional weapon feature listed in the current item entry.
Baseball Bat
The first heavy attack that hits a target inflicts Blunt DMG and reduces the target's subsequent DMG dealt by 30% for 15s. Ineffective against bosses and other Meta-Humans.
Blueprint: AUG
Blueprint: Kukri
Blueprint: PDW90
Blueprint: RPD - Boom! Boom!
Broken Bottle
Hitting enemies grants 33% chance to cause Tearer, dealing continuous Physical Status DMG.
Camping Knife
Melee hits have a 33% chance to inflict additional Melee DMG of 50% Attack.
Compound Bow
Hitting a target grants a buff, increasing Crit Rate +40% for 5. Cooldown: 10. Switching weapons removes the buff. When a weapon shot crits, triggers Unstable Bomber, and the bomb can crit (using the character's Crit Rate). When a weapon shot crits, automatically reloads one crossbow bolt. Unstable Bomber DMG +30%
Compound Bow - The Burden of Betrayal
Attacks always trigger Bounce. Bounce targets +2 , Number of Bounces +2, and Reload Speed +100%. When Bounce deals damage, it applies 1 stacks of Echo to the target. Echo: Bounce DMG taken +2%, up to 5 stacks. At full charge, Bounce DMG +50% and Crit Rate +25%. When a hit or Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks ร 200%. This can trigger once per target per shot. After triggering, removes half of the target's Echo stacks. If there are no monsters to Bounce to after a hit, number of Bounces +5.
Critical Pulse
When the gun hits, it applies continuous Power Surge to the target, with a 70% chance to generate Deviant Particles near the player (pick them up to enter a Charging state). Continuous Power Surge triggers Power Surge the current target every 0.5. Higher stacks reduce the trigger interval (minimum 0.26), lasting 3, stacking up to 5 stacks (40% DMG against Metas). When the gun hits, it consumes one charge to deal Shock Element Status DMG of 75% Intensity to targets within 5 every 0.5 for 3 (benefits from Power Surge DMG bonus). This damage has a 5% to generate Deviant Particles (25% DMG against Metas). Shock Element DMG+30%.
Crowbar
Swing Speed +10%. For the next 5s after holstering your Weapon, Melee DMG +30% and Melee Crit Rate +50%. Critical hits will also cause continuous Tearer DMG, up to once every 15s. Tearer deals continuous Physical Status DMG.
