WEAPON DATABASE

Once Human Weapon Database

Source-backed weapon stats, special effects, and acquisition notes.

๐Ÿ”
AA12
ShotgunLegendary

AA12

Damage38
Fire Rate180 RPM
Magazine8
Range40
AmmoCopper Shotgun Ammo
Crit Rateโ€”

A standard shotgun platform with no additional weapon feature listed in the current item entry.

AA12 - Corrosion
ShotgunMeta: S+Power SurgeLegendary

AA12 - Corrosion

Damage52
Fire Rate240 RPM
Magazine12
Range25
Ammo12 Gauge Shotgun Shells
Crit Rate10.0%

Each shotgun pellet has a 12% chance to trigger Power Surge. Hitting enemies with Power Surge grants +5% Crit Rate for 6s (max 6 stacks).

ACS12 - Corrosion
ShotgunPower SurgeLegendary

ACS12 - Corrosion

Damage36 ร— 5180/shot
Fire Rate180 RPM
Magazine18
Range41
AmmoCopper Shotgun Ammo
Crit Rate8% (community source value)

Corrosion is a Power Surge shotgun. Its pellet hits can trigger Power Surge without applying the normal status to non-Meta-Human targets, while its special interaction allows Power Surge to critically hit. Power Surge damage gains an additional 15% factor.

ACS12 - Netherworld
ShotgunFast GunnerLegendary

ACS12 - Netherworld

Damage32 ร— 5160/shot
Fire Rate180 RPM
Magazine18
Range40
AmmoCopper Shotgun Ammo
Crit Rate8% (community source value)

When all bullets from the weapon hit, there is a 50% chance to trigger Fast Gunner. After triggering 2 instances of Fast Gunner, the next 1 shot(s) will be enhanced. Enhanced shots consume an additional 1 bullet(s) and fire an extra 5 projectile(s). After reloading when the magazine is empty, the first 12 bullets will have Attack +20%.

ACS12 - Pyroclasm Starter
ShotgunBurnLegendary

ACS12 - Pyroclasm Starter

Damage36 ร— 5180/shot
Fire Rate180 RPM
Magazine18
Range40
AmmoCopper Shotgun Ammo
Crit Rate8% (community source value)

On hit, 27% chance to apply Burn to the target. On hit, 20% chance to generate Deviant Particles nearby (picking them up enters Charging state, lasting 60 seconds). When reloading, consumes all Charges and replaces ammunition with Dragon's Breath rounds: Deals Blaze Elemental Status DMG equal to 95% of Attack (Burn DMG bonus applies). Blaze DMG +20%, gains additional increase when consuming Charges, +8% per stack, stackable up to 4 stacks until next reload.

AKM
Assault RifleLegendary

AKM

Damage31
Fire Rate600 RPM
Magazine40
Range55
AmmoCopper Rifle Ammo
Crit Rateโ€”

A standard assault rifle platform with no additional weapon feature listed in the current item entry.

AUG
Assault RifleHuntsmanLegendary

AUG

Damage33
Fire Rate720 RPM
Magazine40
Range55
AmmoCopper Rifle Ammo
Crit Rateโ€”

A standard assault rifle platform with no additional weapon feature listed in the current item entry.

AUG - Electron Cloud
Assault RifleLegendary

AUG - Electron Cloud

Damage34
Fire Rate720 RPM
Magazine40
Range60
AmmoCopper Rifle Ammo
Crit Rateโ€”

When hitting with a weapon, there is a 30% chance to apply Power Surge to the target. The first weapon hit after reloading creates an electromagnetic status zone with a radius of 4 centered on the target (max 1 at a time), lasting 7. Cooldown: 3. When triggering Power Surge on a unit within the zone, 1 electric orb is generated, moving in a random direction within the zone. When an electric orb hits an obstacle or an enemy, it bounces, with a single orb bouncing up to 10 times. If it hits an enemy unit, it also deals Status DMG of 80% Psi Intensity . Shock DMG +30%.

AWM
Assault RifleLegendary

AWM

Damage221
Fire Rate40 RPM
Magazine5
Range72
AmmoCopper SR Ammo
Crit Rateโ€”

A standard assault rifle platform with no additional weapon feature listed in the current item entry.

AWS.338 - Bingo
Sniper RifleMeta: S+Bull's EyeLegendary

AWS.338 - Bingo

Damage240
Fire Rate45 RPM
Magazine5
Range120
Ammo.338 Heavy Rifle Ammo
Crit Rate15.0%

Hits apply Bull's Eye mark to targets for 12s. Marked targets take +30% Vulnerability Damage from all weapon attacks.

AWS.338 - Black Panther
Sniper RifleFortress WarfareLegendary

AWS.338 - Black Panther

Damage284
Fire Rate40 RPM
Magazine5
Range72
AmmoCopper SR Ammo
Crit Rate2% (community source value)

After aiming for 2, trigger Fortress Warfare, cooldown 10. Attack increases with aiming time, up to +40%. Upon triggering Fortress Warfare, gain 3 stack(s) of Brutal Mayhem with Weakspot DMG +25%. Each shot reduces the effect by 1 layer(s).

AWS.338 - Bullseye
Sniper RifleThe Bull's EyeLegendary

AWS.338 - Bullseye

Damage316
Fire Rate40 RPM
Magazine5
Range72
AmmoCopper SR Ammo
Crit Rate2% (community source value)

When hitting a Weakspot with a weapon, there is a 70% chance to apply The Bull's Eye to the target. After switching weapons, the first weapon hit will apply The Bull's Eye to the target. After hitting a non-Meta-Human unit with a weapon, Weakspot DMG +25% for 10 seconds, stacking up to 4 stacks. Switching weapons removes half the stacks. After defeating a non-Meta-Human unit with a Weakspot shot, Attack +15% for 20 seconds.

BAR
Assault RifleLegendary

BAR

Damage50
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rateโ€”

A standard assault rifle platform with no additional weapon feature listed in the current item entry.

Baseball Bat
MeleeLegendary

Baseball Bat

Damage162
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rate5% (community source value)

The first heavy attack that hits a target inflicts Blunt DMG and reduces the target's subsequent DMG dealt by 30% for 15s. Ineffective against bosses and other Meta-Humans.

Blueprint: AUG
Assault RifleLegendary

Blueprint: AUG

Damageโ€”
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rateโ€”
Blueprint: Kukri
MeleeLegendary

Blueprint: Kukri

Damageโ€”
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rateโ€”
Blueprint: PDW90
Assault RifleLegendary

Blueprint: PDW90

Damageโ€”
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rateโ€”
Blueprint: RPD - Boom! Boom!
Assault RifleLegendary

Blueprint: RPD - Boom! Boom!

Damageโ€”
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rateโ€”
Broken Bottle
Assault RifleLegendary

Broken Bottle

Damageโ€”
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rateโ€”

Hitting enemies grants 33% chance to cause Tearer, dealing continuous Physical Status DMG.

Camping Knife
Assault RifleLegendary

Camping Knife

Damage162
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rate5% (community source value)

Melee hits have a 33% chance to inflict additional Melee DMG of 50% Attack.

Compound Bow
CrossbowUnstable BomberLegendary

Compound Bow

Damage310
Fire Rate90 RPM
Magazine1
Range64
AmmoArrow
Crit Rate2% (community source value)

Hitting a target grants a buff, increasing Crit Rate +40% for 5. Cooldown: 10. Switching weapons removes the buff. When a weapon shot crits, triggers Unstable Bomber, and the bomb can crit (using the character's Crit Rate). When a weapon shot crits, automatically reloads one crossbow bolt. Unstable Bomber DMG +30%

Compound Bow - The Burden of Betrayal
CrossbowLegendary

Compound Bow - The Burden of Betrayal

Damage237
Fire Rate65 RPM
Magazine1
Range26
AmmoArrow
Crit Rateโ€”

Attacks always trigger Bounce. Bounce targets +2 , Number of Bounces +2, and Reload Speed +100%. When Bounce deals damage, it applies 1 stacks of Echo to the target. Echo: Bounce DMG taken +2%, up to 5 stacks. At full charge, Bounce DMG +50% and Crit Rate +25%. When a hit or Bounce hit lands, deals additional Bounce Weapon DMG equal to Echo stacks ร— 200%. This can trigger once per target per shot. After triggering, removes half of the target's Echo stacks. If there are no monsters to Bounce to after a hit, number of Bounces +5.

Critical Pulse
Assault RiflePower SurgeLegendary

Critical Pulse

Damage310
Fire Rate90 RPM
Magazine1
Range64
AmmoArrow
Crit Rate2% (community source value)

When the gun hits, it applies continuous Power Surge to the target, with a 70% chance to generate Deviant Particles near the player (pick them up to enter a Charging state). Continuous Power Surge triggers Power Surge the current target every 0.5. Higher stacks reduce the trigger interval (minimum 0.26), lasting 3, stacking up to 5 stacks (40% DMG against Metas). When the gun hits, it consumes one charge to deal Shock Element Status DMG of 75% Intensity to targets within 5 every 0.5 for 3 (benefits from Power Surge DMG bonus). This damage has a 5% to generate Deviant Particles (25% DMG against Metas). Shock Element DMG+30%.

Crowbar
Assault RifleLegendary

Crowbar

Damageโ€”
Fire Rateโ€”
Magazineโ€”
Rangeโ€”
Ammoโ€”
Crit Rateโ€”

Swing Speed +10%. For the next 5s after holstering your Weapon, Melee DMG +30% and Melee Crit Rate +50%. Critical hits will also cause continuous Tearer DMG, up to once every 15s. Tearer deals continuous Physical Status DMG.

ยฉ 2026 ONCE HUMAN WIKI. All weapon database entries belong to the community.