ACS12 - Netherworld
A shotgun built around Power Surge. Its weapon feature rewards deliberate trigger timing, while the shotgun platform keeps the loadout useful between activations.
Special Perk Mechanic: Fast Gunner
When all bullets from the weapon hit, there is a 50% chance to trigger Fast Gunner. After triggering 2 instances of Fast Gunner, the next 1 shot(s) will be enhanced. Enhanced shots consume an additional 1 bullet(s) and fire an extra 5 projectile(s). After reloading when the magazine is empty, the first 12 bullets will have Attack +20%.
Verified Weapon Performance
Weapon Tier Damage
Weapon Tier changes the weapon's base damage. It is separate from rarity and blueprint upgrades. “Not listed” means the source did not publish a Damage value.
124 DMG × 5 pellets = 620 theoretical damage per shot. Actual damage depends on how many pellets hit, distance falloff, weakspot hits, and critical hits. Game8 weapon table: 32 × 5 pellets.
Attributes
Crafting Materials
Bullpup Receiver Ⅰ
Copper Ingot×2
Waste Plastic×4
Adhesive×4
Epic Pump Action Ⅰ
Copper Ingot×3
Rusted Part×8
DBSG Ⅰ
Copper Ingot×3
Rusted Part×1
Metal Scraps×4
Disassembled Resources
Wood×5
Copper Ore×4
Repair Cost
Wood×14
Copper Ore×12
Weapon Features
When all bullets from the weapon hit, there is a 50% chance to trigger Fast Gunner. After triggering 2 instances of Fast Gunner, the next 1 shot(s) will be enhanced. Enhanced shots consume an additional 1 bullet(s) and fire an extra 5 projectile(s). After reloading when the magazine is empty, the first 12 bullets will have Attack +20%.
Combat Profile
A shotgun built around Power Surge. Its weapon feature rewards deliberate trigger timing, while the shotgun platform keeps the loadout useful between activations.
Special Perks
Weapon effect
When all bullets from the weapon hit, there is a 50% chance to trigger Fast Gunner. After triggering 2 instances of Fast Gunner, the next 1 shot(s) will be enhanced. Enhanced shots consume an additional 1 bullet(s) and fire an extra 5 projectile(s). After reloading when the magazine is empty, the first 12 bullets will have Attack +20%.
