ACS12 - Pyroclasm Starter
A shotgun built around Burn. Its weapon feature rewards deliberate trigger timing, while the shotgun platform keeps the loadout useful between activations.
Special Perk Mechanic: Burn
On hit, 27% chance to apply Burn to the target. On hit, 20% chance to generate Deviant Particles nearby (picking them up enters Charging state, lasting 60 seconds). When reloading, consumes all Charges and replaces ammunition with Dragon's Breath rounds: Deals Blaze Elemental Status DMG equal to 95% of Attack (Burn DMG bonus applies). Blaze DMG +20%, gains additional increase when consuming Charges, +8% per stack, stackable up to 4 stacks until next reload.
Verified Weapon Performance
Weapon Tier Damage
Weapon Tier changes the weapon's base damage. It is separate from rarity and blueprint upgrades. “Not listed” means the source did not publish a Damage value.
138 DMG × 5 pellets = 690 theoretical damage per shot. Actual damage depends on how many pellets hit, distance falloff, weakspot hits, and critical hits. Game8 weapon table: 36 × 5 pellets.
Attributes
Crafting Materials
Rifle Receiver Ⅰ
Copper Ingot×2
Waste Plastic×4
Adhesive×4
Legendary Pneumatic Action Ⅰ
Copper Ingot×3
Rusted Part×8
Stardust Source×15
Fixed Stock Ⅰ
Copper Ingot×1
Waste Plastic×4
Standard Barrel Ⅰ
Copper Ingot×2
Rusted Part×1
Metal Scraps×4
Disassembled Resources
Wood×6
Copper Ore×5
Repair Cost
Wood×18
Copper Ore×14
Weapon Features
On hit, 27% chance to apply Burn to the target. On hit, 20% chance to generate Deviant Particles nearby (picking them up enters Charging state, lasting 60 seconds). When reloading, consumes all Charges and replaces ammunition with Dragon's Breath rounds: Deals Blaze Elemental Status DMG equal to 95% of Attack (Burn DMG bonus applies). Blaze DMG +20%, gains additional increase when consuming Charges, +8% per stack, stackable up to 4 stacks until next reload.
Combat Profile
A shotgun built around Burn. Its weapon feature rewards deliberate trigger timing, while the shotgun platform keeps the loadout useful between activations.
Special Perks
Weapon effect
On hit, 27% chance to apply Burn to the target. On hit, 20% chance to generate Deviant Particles nearby (picking them up enters Charging state, lasting 60 seconds). When reloading, consumes all Charges and replaces ammunition with Dragon's Breath rounds: Deals Blaze Elemental Status DMG equal to 95% of Attack (Burn DMG bonus applies). Blaze DMG +20%, gains additional increase when consuming Charges, +8% per stack, stackable up to 4 stacks until next reload.
