DB12 - Raining Cash
A shotgun built around Fortress Warfare. Its weapon feature rewards deliberate trigger timing, while the shotgun platform keeps the loadout useful between activations.
Special Perk Mechanic: Fortress Warfare
The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%
Verified Weapon Performance
Weapon Tier Damage
Weapon Tier changes the weapon's base damage. It is separate from rarity and blueprint upgrades. “Not listed” means the source did not publish a Damage value.
212 DMG × 5 pellets = 1060 theoretical damage per shot. Actual damage depends on how many pellets hit, distance falloff, weakspot hits, and critical hits. Game8 weapon table: 55 × 5 pellets.
Attributes
Crafting Materials
Bullpup Receiver Ⅰ
Copper Ingot×2
Waste Plastic×4
Adhesive×4
Legendary Pump Action Ⅰ
Copper Ingot×3
Rusted Part×8
Stardust Source×15
DBSG Ⅰ
Copper Ingot×3
Rusted Part×1
Metal Scraps×4
Disassembled Resources
Wood×6
Copper Ore×5
Repair Cost
Wood×18
Copper Ore×14
Weapon Features
The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%
Combat Profile
A shotgun built around Fortress Warfare. Its weapon feature rewards deliberate trigger timing, while the shotgun platform keeps the loadout useful between activations.
Special Perks
Weapon effect
The first hit after reloading or switching weapons triggers Fortress Warfare. Cooldown: 10 Each bolt-pulling action instantly loads 1 bullets on next reload, with a maximum single reload of 10 bullets (removed after weapon switch). For every 1 bullets consecutively loaded, final damage +8%, stackable up to 10 layers (weapon switch counts as empty reload). In Fortress Warfare state, Crit Rate +30%, DMG Reduction +30%
