MPS5 - Primal Rage
A smg built around Fast Gunner. Its weapon feature rewards deliberate trigger timing, while the smg platform keeps the loadout useful between activations.
Special Perk Mechanic: Fast Gunner
When a weapon hits a target, there is a 35% chance to trigger Fast Gunner , consuming 1% of max HP. When the current magazine has 1 bullets remaining, shoot reserve ammo (non-lethal) . When a weapon hits a target, restore 0.1%*Fast Gunner stacks of lost HP . When HP changes by 1%, weapon DMG increases by +1% for 5 seconds. Each stack has an independent timer and can stack up to 80 stacks.
Verified Weapon Performance
Weapon Tier Damage
Weapon Tier changes the weapon's base damage. It is separate from rarity and blueprint upgrades. “Not listed” means the source did not publish a Damage value.
Attributes
Crafting Materials
SMG Receiver Ⅰ
Copper Ingot×2
Waste Plastic×4
Adhesive×4
Blowback Action Ⅰ
Copper Ingot×3
Rusted Part×8
Stardust Source×15
Telescoping Stock Ⅰ
Copper Ingot×1
Waste Plastic×4
Rusted Part×2
Standard Barrel Ⅰ
Copper Ingot×2
Rusted Part×1
Metal Scraps×4
Disassembled Resources
Wood×6
Copper Ore×5
Repair Cost
Wood×18
Copper Ore×13
Weapon Features
When a weapon hits a target, there is a 35% chance to trigger Fast Gunner , consuming 1% of max HP. When the current magazine has 1 bullets remaining, shoot reserve ammo (non-lethal) . When a weapon hits a target, restore 0.1%*Fast Gunner stacks of lost HP . When HP changes by 1%, weapon DMG increases by +1% for 5 seconds. Each stack has an independent timer and can stack up to 80 stacks.
Combat Profile
A smg built around Fast Gunner. Its weapon feature rewards deliberate trigger timing, while the smg platform keeps the loadout useful between activations.
Special Perks
Weapon effect
When a weapon hits a target, there is a 35% chance to trigger Fast Gunner , consuming 1% of max HP. When the current magazine has 1 bullets remaining, shoot reserve ammo (non-lethal) . When a weapon hits a target, restore 0.1%*Fast Gunner stacks of lost HP . When HP changes by 1%, weapon DMG increases by +1% for 5 seconds. Each stack has an independent timer and can stack up to 80 stacks.
