R500 - Hammerhead Shark
A pistol built around its signature effect. Its weapon feature rewards deliberate trigger timing, while the pistol platform keeps the loadout useful between activations.
Special Perk Mechanic: Power Surge
When the weapon hits, there is a 40% chance to apply Power Surge to the target. When hitting a Weakspot, the chance increases to 90%. When hitting an enemy affected by Power Surge, deal 80% Psi Intensity Shock DMG to all enemies affected by Power Surge80 in the area (DMG to the main target increases to 150%; DMG increases to 100% if the main target is another player). For every 4 Shock DMG dealt, automatically refill 1 ammo.
Verified Weapon Performance
Weapon Tier Damage
Weapon Tier changes the weapon's base damage. It is separate from rarity and blueprint upgrades. “Not listed” means the source did not publish a Damage value.
Attributes
Crafting Materials
R500 Frame Ⅰ
Copper Ingot×2
Adhesive×4
Epic Revolver Action Ⅰ
Copper Ingot×3
Rusted Part×8
R500 Magazine Ⅰ
Copper Ingot×1
Waste Plastic×3
Disassembled Resources
Wood×5
Copper Ore×3
Repair Cost
Wood×14
Copper Ore×10
Weapon Features
When the weapon hits, there is a 40% chance to apply Power Surge to the target. When hitting a Weakspot, the chance increases to 90%. When hitting an enemy affected by Power Surge, deal 80% Psi Intensity Shock DMG to all enemies affected by Power Surge80 in the area (DMG to the main target increases to 150%; DMG increases to 100% if the main target is another player). For every 4 Shock DMG dealt, automatically refill 1 ammo.
Combat Profile
A pistol built around its signature effect. Its weapon feature rewards deliberate trigger timing, while the pistol platform keeps the loadout useful between activations.
Special Perks
Weapon effect
When the weapon hits, there is a 40% chance to apply Power Surge to the target. When hitting a Weakspot, the chance increases to 90%. When hitting an enemy affected by Power Surge, deal 80% Psi Intensity Shock DMG to all enemies affected by Power Surge80 in the area (DMG to the main target increases to 150%; DMG increases to 100% if the main target is another player). For every 4 Shock DMG dealt, automatically refill 1 ammo.
